Add the Internet Archive (archive.org) to your #MSULibraryBelt

In 2007, inventor and digital librarian Brewster Kahle gave a TED Talk about, “A Free Digital Library,” which would give “Universal access to all knowledge.” Today, you can use that library, which provides access to an archive of the World Wide Web, over 9 million eBooks and digital documents, 2.4 million videos, 2.8 million audio recordings, 120 thousand pieces of software, 1.1 million digitized images, and 162 thousand live concert recordings. Read below to learn about some of the different features and select collections.

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2007 Capture of lib.murraystate.edu

The “Wayback Machine” has captured 469 billion pages on the Internet using web crawlers to give researchers the ability to access pages that are no longer live. Thus, you can potentially see a webpage that now reads “HTTP 404 Not Found” if you use the “Wayback Machine.” You can also use it to look at the history of a web page’s design, for example, see what the Murray State University Libraries’ page looked like in 2007–notice there is no Search. catalog, and no Twitter feed.

2016.03.16_MSULIbWP2 The Smithsonian Libraries collection is one of the largest library systems in the world and contains texts of all sorts, inculduding rare and old books that you can read online. These documents are very useful for understanding historical developments in human history. For example, here is a book published in 1671 that gives an account of early America and its inhabitants:

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The LibriVox Free Audiobook Collection contains recordings of public domain texts (works that may be used freely without the permission of the former copyright owner) in multiple languages that you can download and listen to freely. This way you can study and exercise at the same time.

2016.03.16_MSULIbWP3.pngThe Internet Arcade gives you the ability to play vintage-era video games using an online emulator. If you were writing a paper on the history of video game development, you could experience what it was like to use these games, like this 1982 classic, “Q*Bert”:

2016.03.16_MSULIbWP4The Metropolitan Museum of Art – Gallery Images collection gives you access to over 140 thousand images from their collection. If you need images for a presentation that you are giving, or you are an Art History major, this collection is an invaluable resource. Keep in mind that these collections include images of three-dimensional objects, like this early 19th century “Russian Bassoon”:
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Are you doing a report on how media covers tragic events? The Internet Archive contains 3,000 hours of coverage of the events from 9/11 in the Understanding 9/11: A Television News Archive. This collection is from the video collections held in the Internet Archive.2016.03.16_MSULIbWP5.png

These are just few of the many collections contained in the Internet Archive. There are 198 thousand collections to choose from.

 

 

 

 


Our #NewBookoftheWeek: ‘The Game Believes in You,’ by Greg Toppo

Our #NewBookoftheWeek is Greg Toppo’s, The Game Believes in You: How Digital Play Can Make Our Kids Smarter. You can find a copy of the book on the “New Book Shelf” in Waterfield Library.

What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen – with the aid of video games. Greg Toppo’s The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you’ll meet in this book:

*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau’s Walden Pond.

*A young neuroscientist and game designer whose research on “Math Without Words” is revolutionizing how the subject is
taught, especially to students with limited English abilities.

*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged
totally in the online game Minecraft.

Experts argue that games do truly “believe in you.” They focus, inspire and reassure people in ways that many teachers can’t. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again–right away–and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Google Books

Check out “The Game Believes in You: A conversation with Greg Toppo” on YouTube